Prediction Princess Deck Breakdown

Cards Usage Statistic

Main Deck

Deus X-Krawler
Deus X-Krawler
Deus X-Krawler
EARTH 9
Deus X-Krawler
  • ATK:

  • 2000

  • DEF:

  • 3000


When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent's field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of "Deus X-Krawler" once per turn.

Dogmatika Maximus
Dogmatika Maximus
Dogmatika Maximus
LIGHT 8
Dogmatika Maximus
  • ATK:

  • 1500

  • DEF:

  • 3000


You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.

Guard Dog
Guard Dog
Guard Dog
EARTH 3
Guard Dog
  • ATK:

  • 1500

  • DEF:

  • 500


FLIP: Your opponent cannot Special Summon for the rest of this turn.

Pot of The Forbidden
Pot of The Forbidden
Pot of The Forbidden
EARTH 9
Pot of The Forbidden
  • ATK:

  • 2000

  • DEF:

  • 3000


FLIP: You can activate 1 of these effects; ● Draw 2 cards. ● Return all Spell and Trap Cards on the field to the hand. ● Destroy all monsters your opponent controls. ● Look at your opponent's hand, also shuffle 1 card from their hand into the Deck. You can only use this effect of "Pot of The Forbidden" once per turn.

Prediction Princess Bibliomuse
Prediction Princess Bibliomuse
Prediction Princess Bibliomuse
EARTH 9
Prediction Princess Bibliomuse
  • ATK:

  • 2500

  • DEF:

  • 2500


FLIP: You can add 1 "Prediction Princess" monster, except "Prediction Princess Bibliomuse", and 1 Ritual Spell from your Deck to your hand. If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position. You can only use each of the preceding effects of "Prediction Princess Bibliomuse" once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.

Searchlightman
Searchlightman
Searchlightman
LIGHT 3
Searchlightman
  • ATK:

  • 1000

  • DEF:

  • 1000


FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.

Whirlwind Weasel
Whirlwind Weasel
Whirlwind Weasel
WIND 3
Whirlwind Weasel
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.

Prediction Princess Tarotrei
Prediction Princess Tarotrei
Prediction Princess Tarotrei
LIGHT 9
Prediction Princess Tarotrei
  • ATK:

  • 2700

  • DEF:

  • 1200


You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn. ● During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position. ● During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.

Prediction Princess Tarotreith
Prediction Princess Tarotreith
Prediction Princess Tarotreith
DARK 9
Prediction Princess Tarotreith
  • ATK:

  • 1200

  • DEF:

  • 2700


You can Ritual Summon this card with "Underworld Ritual of Prediction". Must be Ritual Summoned, or Special Summoned with "Prediction Princess Tarotrei". You can only use each effect of "Prediction Princess Tarotreith" once per turn. (Quick Effect): You can activate 1 of these effects; ● Flip any number of face-down monsters you control to face-up Defense Position. ● Flip any number of face-up monsters you control to face-down Defense Position. FLIP: You can Special Summon 1 Flip monster from your Deck in face-down Defense Position.

Diviner of the Herald
Diviner of the Herald
Diviner of the Herald
LIGHT 2
Diviner of the Herald
  • ATK:

  • 500

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.

Nadir Servant
Nadir Servant
Nadir Servant
Spell Normal
Nadir Servant

    Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.

    Pre-Preparation of Rites
    Pre-Preparation of Rites
    Pre-Preparation of Rites
    Spell Normal
    Pre-Preparation of Rites

      Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.

      Prediction Ritual
      Prediction Ritual
      Prediction Ritual
      Spell Normal
      Prediction Ritual

        This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.

        Underworld Ritual of Prediction
        Underworld Ritual of Prediction
        Underworld Ritual of Prediction
        Spell Normal
        Underworld Ritual of Prediction

          This card is used to Ritual Summon any "Prediction Princess" Ritual Monster from your hand or GY in face-up Attack Position or face-down Defense Position. You must also Tribute monsters from your hand or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During the Standby Phase, if you control a "Prediction Princess" Ritual Monster: You can banish this card from your GY; Special Summon 1 non-Ritual "Prediction Princess" monster from your Deck in face-down Defense Position.

          Extra Deck

          Elder Entity N'tss
          Elder Entity N'tss
          Elder Entity N'tss
          LIGHT 4
          Elder Entity N'tss
          • ATK:

          • 2500

          • DEF:

          • 1200


          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

          Garura, Wings of Resonant Life
          Garura, Wings of Resonant Life
          Garura, Wings of Resonant Life
          DARK 6
          Garura, Wings of Resonant Life
          • ATK:

          • 1500

          • DEF:

          • 2400


          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

          Subterror Behemoth Fiendess
          Subterror Behemoth Fiendess
          Subterror Behemoth Fiendess
          EARTH
          Subterror Behemoth Fiendess
          • ATK:

          • 2000

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.

          Herald of the Arc Light
          Herald of the Arc Light
          Herald of the Arc Light
          LIGHT 4
          Herald of the Arc Light
          • ATK:

          • 600

          • DEF:

          • 1000


          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

          Mereologic Aggregator
          Mereologic Aggregator
          Mereologic Aggregator
          DARK
          Mereologic Aggregator
          • ATK:

          • 2600

          • DEF:

          • 3000


          2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

          Phantom Fortress Enterblathnir
          Phantom Fortress Enterblathnir
          Phantom Fortress Enterblathnir
          WIND
          Phantom Fortress Enterblathnir
          • ATK:

          • 2900

          • DEF:

          • 2500


          2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's GY. ● Banish the top card of your opponent's Deck, face-up.

          Main: 42 Extra: 14

          1 cardDeus X-Krawler 1 cardDeus X-Krawler
          Deus X-Krawler
          EARTH 9
          Deus X-Krawler
          • ATK:

          • 2000

          • DEF:

          • 3000


          When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent's field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of "Deus X-Krawler" once per turn.


          1 cardImpcantation Bookstone 1 cardImpcantation Bookstone
          Impcantation Bookstone
          DARK 5
          Impcantation Bookstone
          • ATK:

          • 0

          • DEF:

          • 0


          You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


          3 cardImpcantation Candoll 3 cardImpcantation Candoll
          Impcantation Candoll
          LIGHT 4
          Impcantation Candoll
          • ATK:

          • 0

          • DEF:

          • 0


          You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


          1 cardImpcantation Penciplume 1 cardImpcantation Penciplume
          Impcantation Penciplume
          LIGHT 3
          Impcantation Penciplume
          • ATK:

          • 0

          • DEF:

          • 0


          You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


          3 cardImpcantation Talismandra 3 cardImpcantation Talismandra
          Impcantation Talismandra
          DARK 6
          Impcantation Talismandra
          • ATK:

          • 0

          • DEF:

          • 0


          You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


          2 cardManju of the Ten Thousand Hands 2 cardManju of the Ten Thousand Hands
          Manju of the Ten Thousand Hands
          LIGHT 4
          Manju of the Ten Thousand Hands
          • ATK:

          • 1400

          • DEF:

          • 1000


          When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


          1 cardGuard Dog 1 cardGuard Dog
          Guard Dog
          EARTH 3
          Guard Dog
          • ATK:

          • 1500

          • DEF:

          • 500


          FLIP: Your opponent cannot Special Summon for the rest of this turn.


          1 cardHade-Hane 1 cardHade-Hane
          Hade-Hane
          EARTH 5
          Hade-Hane
          • ATK:

          • 900

          • DEF:

          • 1000


          FLIP: You can return up to 3 monsters on the field to the owner's hand.


          1 cardPot of The Forbidden 1 cardPot of The Forbidden
          Pot of The Forbidden
          EARTH 9
          Pot of The Forbidden
          • ATK:

          • 2000

          • DEF:

          • 3000


          FLIP: You can activate 1 of these effects; ● Draw 2 cards. ● Return all Spell and Trap Cards on the field to the hand. ● Destroy all monsters your opponent controls. ● Look at your opponent's hand, also shuffle 1 card from their hand into the Deck. You can only use this effect of "Pot of The Forbidden" once per turn.


          3 cardPrediction Princess Bibliomuse 3 cardPrediction Princess Bibliomuse
          Prediction Princess Bibliomuse
          EARTH 9
          Prediction Princess Bibliomuse
          • ATK:

          • 2500

          • DEF:

          • 2500


          FLIP: You can add 1 "Prediction Princess" monster, except "Prediction Princess Bibliomuse", and 1 Ritual Spell from your Deck to your hand. If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position. You can only use each of the preceding effects of "Prediction Princess Bibliomuse" once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


          3 cardPrediction Princess Tarotrei 3 cardPrediction Princess Tarotrei
          Prediction Princess Tarotrei
          LIGHT 9
          Prediction Princess Tarotrei
          • ATK:

          • 2700

          • DEF:

          • 1200


          You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn. ● During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position. ● During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


          3 cardPrediction Princess Tarotreith 3 cardPrediction Princess Tarotreith
          Prediction Princess Tarotreith
          DARK 9
          Prediction Princess Tarotreith
          • ATK:

          • 1200

          • DEF:

          • 2700


          You can Ritual Summon this card with "Underworld Ritual of Prediction". Must be Ritual Summoned, or Special Summoned with "Prediction Princess Tarotrei". You can only use each effect of "Prediction Princess Tarotreith" once per turn. (Quick Effect): You can activate 1 of these effects; ● Flip any number of face-down monsters you control to face-up Defense Position. ● Flip any number of face-up monsters you control to face-down Defense Position. FLIP: You can Special Summon 1 Flip monster from your Deck in face-down Defense Position.


          1 cardHarpie's Feather Duster
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            2 cardImpcantation Inception 2 cardImpcantation Inception
            Impcantation Inception
            Spell Normal
            Impcantation Inception

              This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn.


              1 cardMonster Reborn
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                3 cardPre-Preparation of Rites 3 cardPre-Preparation of Rites
                Pre-Preparation of Rites
                Spell Normal
                Pre-Preparation of Rites

                  Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                  3 cardPrediction Ritual 3 cardPrediction Ritual
                  Prediction Ritual
                  Spell Normal
                  Prediction Ritual

                    This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.


                    1 cardRitual Sanctuary 1 cardRitual Sanctuary
                    Ritual Sanctuary
                    Spell Field
                    Ritual Sanctuary

                      You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.


                      1 cardTerrors in the Hidden City 1 cardTerrors in the Hidden City
                      Terrors in the Hidden City
                      Spell Continuous
                      Terrors in the Hidden City

                        Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position.


                        3 cardUnderworld Ritual of Prediction 3 cardUnderworld Ritual of Prediction
                        Underworld Ritual of Prediction
                        Spell Normal
                        Underworld Ritual of Prediction

                          This card is used to Ritual Summon any "Prediction Princess" Ritual Monster from your hand or GY in face-up Attack Position or face-down Defense Position. You must also Tribute monsters from your hand or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During the Standby Phase, if you control a "Prediction Princess" Ritual Monster: You can banish this card from your GY; Special Summon 1 non-Ritual "Prediction Princess" monster from your Deck in face-down Defense Position.


                          1 cardBlack Cat-astrophe 1 cardBlack Cat-astrophe
                          Black Cat-astrophe
                          Trap Normal
                          Black Cat-astrophe

                            During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your Graveyard, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position.


                            1 cardQuaking Mirror Force 1 cardQuaking Mirror Force
                            Quaking Mirror Force
                            Trap Normal
                            Quaking Mirror Force

                              When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                              2 cardWaboku 2 cardWaboku
                              Waboku
                              Trap Normal
                              Waboku

                                You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                3 cardSubterror Behemoth Fiendess 3 cardSubterror Behemoth Fiendess
                                Subterror Behemoth Fiendess
                                EARTH
                                Subterror Behemoth Fiendess
                                • ATK:

                                • 2000

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.


                                1 cardInfinitrack Earth Slicer 1 cardInfinitrack Earth Slicer
                                Infinitrack Earth Slicer
                                EARTH
                                Infinitrack Earth Slicer
                                • ATK:

                                • 3100

                                • DEF:

                                • 2100


                                2 Level 9 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn. ● You can detach any number of materials from this card, then target that many cards on the field; destroy them. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                                1 cardJormungandr, Generaider Boss of Eternity 1 cardJormungandr, Generaider Boss of Eternity
                                Jormungandr, Generaider Boss of Eternity
                                EARTH
                                Jormungandr, Generaider Boss of Eternity
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                2+ Level 9 monsters You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn.


                                1 cardNine-Lives Cat 1 cardNine-Lives Cat
                                Nine-Lives Cat
                                EARTH
                                Nine-Lives Cat
                                • ATK:

                                • 900

                                • DEF:

                                • 3300


                                2 Level 9 monsters Your opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent's GY; Special Summon it. You can only use this effect of "Nine-Lives Cat" once per turn.


                                1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                                Number 101: Silent Honor ARK
                                WATER
                                Number 101: Silent Honor ARK
                                • ATK:

                                • 2100

                                • DEF:

                                • 1000


                                2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                1 cardNumber 49: Fortune Tune 1 cardNumber 49: Fortune Tune
                                Number 49: Fortune Tune
                                LIGHT
                                Number 49: Fortune Tune
                                • ATK:

                                • 400

                                • DEF:

                                • 900


                                2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                                1 cardNumber 71: Rebarian Shark 1 cardNumber 71: Rebarian Shark
                                Number 71: Rebarian Shark
                                WATER
                                Number 71: Rebarian Shark
                                • ATK:

                                • 0

                                • DEF:

                                • 2000


                                2 Level 3 monsters Once per turn, if this card has material: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can choose 1 "Rank-Up-Magic" Spell from your Deck and place it on top of your Deck.


                                1 cardNumber 92: Heart-eartH Dragon 1 cardNumber 92: Heart-eartH Dragon
                                Number 92: Heart-eartH Dragon
                                DARK
                                Number 92: Heart-eartH Dragon
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.


                                1 cardPhantom Fortress Enterblathnir 1 cardPhantom Fortress Enterblathnir
                                Phantom Fortress Enterblathnir
                                WIND
                                Phantom Fortress Enterblathnir
                                • ATK:

                                • 2900

                                • DEF:

                                • 2500


                                2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's GY. ● Banish the top card of your opponent's Deck, face-up.


                                1 cardSacred Tree Beast, Hyperyton 1 cardSacred Tree Beast, Hyperyton
                                Sacred Tree Beast, Hyperyton
                                EARTH
                                Sacred Tree Beast, Hyperyton
                                • ATK:

                                • 2600

                                • DEF:

                                • 1900


                                2 Level 9 monsters During your turn, when you activate a card or effect (Quick Effect): You can target 1 card of the same type (Monster, Spell, or Trap) in your GY; attach it to this card as material. During your opponent's turn, when a card or effect is activated (Quick Effect): You can detach 1 material of the same type (Monster, Spell, or Trap) from this card, and if you do, negate the activation, and if you do that, destroy that card. You can only use each effect of "Sacred Tree Beast, Hyperyton" once per turn.


                                1 cardTornado Dragon 1 cardTornado Dragon
                                Tornado Dragon
                                WIND
                                Tornado Dragon
                                • ATK:

                                • 2100

                                • DEF:

                                • 2000


                                2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                                1 cardVirtual World Shell - Jaja 1 cardVirtual World Shell - Jaja
                                Virtual World Shell - Jaja
                                EARTH
                                Virtual World Shell - Jaja
                                • ATK:

                                • 1000

                                • DEF:

                                • 2400


                                2+ Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent's turn. Once per turn, after damage calculation, if this card battled an opponent's monster, while you have 2 or more monsters in your GY with the same original Type and Attribute as each other: You can banish that opponent's monster.



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